Use your phone drag your mouse cursor at upper left and click on the task. If you are havinng a hard time use the official walkthrough for the task.please anyone ,have a way to end the auto mode or have the way to find the task's need.
to find how to end or search something in a big house or place.i need prompt or skip it。
it makes me much dizziness。
Probably DPC's way to balance things as the next episode should be heavily focused on BellaDPC should put more to her story this episode, it is a little short for me, compare to other path.
Who put the thread on Dali mode...Time for a schizo post.
- Madame is Tommy’s mom.
- Priscilla is the MCs grandmother.
- Mona is coming back to be a LI.
- You’ll be able to role play as Bella’s dead husband in a Bella/Jill 3some run.
- Quinn is going to peg Buddy to death.
- Sally’s relationship problems with Magnar stemmed from the tri betas not accepting chicks as members. Also he’s a shit DM.
- Zoey will draw whoever the MC is dating, besides herself as a wojak in her sketchbook.
- Neil is the farther of Arieth’s kid.
- Riona will become buff following her recovery, like a sayan her stats increase after a near death beating.
- Nick will drop out to open up a succesful sushi restaurant, and he will witness the mc going on a date with Heather there, if the mc pursues her.
Let's break this downTime for a schizo post.
- Madame is Tommy’s mom.
- Priscilla is the MCs grandmother.
- Mona is coming back to be a LI.
- You’ll be able to role play as Bella’s dead husband in a Bella/Jill 3some run.
- Quinn is going to peg Buddy to death.
- Sally’s relationship problems with Magnar stemmed from the tri betas not accepting chicks as members. Also he’s a shit DM.
- Zoey will draw whoever the MC is dating, besides herself as a wojak in her sketchbook.
- Neil is the farther of Arieth’s kid.
- Riona will become buff following her recovery, like a sayan her stats increase after a near death beating.
- Nick will drop out to open up a succesful sushi restaurant, and he will witness the mc going on a date with Heather there, if the mc pursues her.
Thanks for the share. Hope DPC doesn't figure you out and send you to the shadow realm lmao![]()
It's the first Status update for episode 12. Let's go !
While not at full speed, I've been cooking things since episode 11 was wrapped up. Today, I will share the progress that has been made since then and bring you up to speed on the development.
As you know, episode 12 is the final episode of Season 3. After it is completed, I will work on bringing Season 3 to Steam and GOG. During this development cycle, I will work on tasks related to the Steam/GOG release. I have already coded the Steam Season 3 achievements and created all the art for the icons. I may decide to add some more achievements later, and at the moment, there are 45 of them.
Season 4 will be the last season of the game, and it will be a standalone executable. This means that you will export saves from Season 3 and import them in Season 4, which should feel familiar to you by now. As this is important to get right, I started working on the export/import functionality a few weeks ago and brought it up to speed with episode 11. Every new variable that I create in episode 12 will be added to the export functionality later during development. It was a lot of code to write and manage, but most of the heavy lifting was done. I will have to do thorough testing of this later to make sure it works as intended.
To keep PCs up and running, I focused on episode 12 animations and lewd scenes immediately after episode 11 was fully rendered. I have had zero downtime when it comes to rendering. 57 animations have already been rendered, and I have 17 animations in the queue.
Lately, I have been planning the episode in greater detail, mapping it out, and trying to limit it. And I have also been writing a lot. Compared to episode 11, I've written roughly 26%.
In the near future, I will focus on writing and planning and pose more animations to build a bigger queue. Static render work will have to wait for a while.
Also, I have already added the mini-game code I need for episode 12 and updated what needed to be updated for most mini-games. I have some work left with Brawler and Party Planning that I'll see to at a later point in development.
I have written the code for all special renders in the Rewards app. The 2D art assets and the code are all in place, and the same goes for the Mixed renders needed for Pack Quest and similar. There will be two more special render sets in episode 12. Isabella is the last main girl to receive hers in episode 12, and patrons will decide the other Unknown slot in the Rewards app in a poll. I'm not going to talk too much about the rewards in Season 4 at this point, but it could be worth mentioning that this Special render poll might be the last poll of its kind for Being a DIK.
I'm still deciding which polls to use for episode 12. I'll let you know when I've made my decision.
Have a great weekend.
Dr PinkCake
Thanks!![]()
It's the first Status update for episode 12. Let's go !
While not at full speed, I've been cooking things since episode 11 was wrapped up. Today, I will share the progress that has been made since then and bring you up to speed on the development.
As you know, episode 12 is the final episode of Season 3. After it is completed, I will work on bringing Season 3 to Steam and GOG. During this development cycle, I will work on tasks related to the Steam/GOG release. I have already coded the Steam Season 3 achievements and created all the art for the icons. I may decide to add some more achievements later, and at the moment, there are 45 of them.
Season 4 will be the last season of the game, and it will be a standalone executable. This means that you will export saves from Season 3 and import them in Season 4, which should feel familiar to you by now. As this is important to get right, I started working on the export/import functionality a few weeks ago and brought it up to speed with episode 11. Every new variable that I create in episode 12 will be added to the export functionality later during development. It was a lot of code to write and manage, but most of the heavy lifting was done. I will have to do thorough testing of this later to make sure it works as intended.
To keep PCs up and running, I focused on episode 12 animations and lewd scenes immediately after episode 11 was fully rendered. I have had zero downtime when it comes to rendering. 57 animations have already been rendered, and I have 17 animations in the queue.
Lately, I have been planning the episode in greater detail, mapping it out, and trying to limit it. And I have also been writing a lot. Compared to episode 11, I've written roughly 26%.
In the near future, I will focus on writing and planning and pose more animations to build a bigger queue. Static render work will have to wait for a while.
Also, I have already added the mini-game code I need for episode 12 and updated what needed to be updated for most mini-games. I have some work left with Brawler and Party Planning that I'll see to at a later point in development.
I have written the code for all special renders in the Rewards app. The 2D art assets and the code are all in place, and the same goes for the Mixed renders needed for Pack Quest and similar. There will be two more special render sets in episode 12. Isabella is the last main girl to receive hers in episode 12, and patrons will decide the other Unknown slot in the Rewards app in a poll. I'm not going to talk too much about the rewards in Season 4 at this point, but it could be worth mentioning that this Special render poll might be the last poll of its kind for Being a DIK.
I'm still deciding which polls to use for episode 12. I'll let you know when I've made my decision.
Have a great weekend.
Dr PinkCake
26% already? Holy shit, who talked some sense into this dude?![]()
It's the first Status update for episode 12. Let's go !
While not at full speed, I've been cooking things since episode 11 was wrapped up. Today, I will share the progress that has been made since then and bring you up to speed on the development.
As you know, episode 12 is the final episode of Season 3. After it is completed, I will work on bringing Season 3 to Steam and GOG. During this development cycle, I will work on tasks related to the Steam/GOG release. I have already coded the Steam Season 3 achievements and created all the art for the icons. I may decide to add some more achievements later, and at the moment, there are 45 of them.
Season 4 will be the last season of the game, and it will be a standalone executable. This means that you will export saves from Season 3 and import them in Season 4, which should feel familiar to you by now. As this is important to get right, I started working on the export/import functionality a few weeks ago and brought it up to speed with episode 11. Every new variable that I create in episode 12 will be added to the export functionality later during development. It was a lot of code to write and manage, but most of the heavy lifting was done. I will have to do thorough testing of this later to make sure it works as intended.
To keep PCs up and running, I focused on episode 12 animations and lewd scenes immediately after episode 11 was fully rendered. I have had zero downtime when it comes to rendering. 57 animations have already been rendered, and I have 17 animations in the queue.
Lately, I have been planning the episode in greater detail, mapping it out, and trying to limit it. And I have also been writing a lot. Compared to episode 11, I've written roughly 26%.
In the near future, I will focus on writing and planning and pose more animations to build a bigger queue. Static render work will have to wait for a while.
Also, I have already added the mini-game code I need for episode 12 and updated what needed to be updated for most mini-games. I have some work left with Brawler and Party Planning that I'll see to at a later point in development.
I have written the code for all special renders in the Rewards app. The 2D art assets and the code are all in place, and the same goes for the Mixed renders needed for Pack Quest and similar. There will be two more special render sets in episode 12. Isabella is the last main girl to receive hers in episode 12, and patrons will decide the other Unknown slot in the Rewards app in a poll. I'm not going to talk too much about the rewards in Season 4 at this point, but it could be worth mentioning that this Special render poll might be the last poll of its kind for Being a DIK.
I'm still deciding which polls to use for episode 12. I'll let you know when I've made my decision.
Have a great weekend.
Dr PinkCake
He's making a 3rd game after this let's gothis Special render poll might be the last poll of its kind for Being a DIK.
If only that 26% could equate to renders and animations completed too26% already? Holy shit, who talked some sense into this dude?
And I knew it Season4 is the last season, so 16 episodes maybe
He's trying his hardest not to spoil the fact that episode 12 is the last "normal" one we get before it goes on rails in season4He's making a 3rd game after this let's go![]()
I've heard that beforeand trying to limit it
Optimism died in 2024 so don't be fooled by DPC's numbers, we'll probably only see ep 12 around September or October 2026.![]()
It's the first Status update for episode 12. Let's go !
While not at full speed, I've been cooking things since episode 11 was wrapped up. Today, I will share the progress that has been made since then and bring you up to speed on the development.
As you know, episode 12 is the final episode of Season 3. After it is completed, I will work on bringing Season 3 to Steam and GOG. During this development cycle, I will work on tasks related to the Steam/GOG release. I have already coded the Steam Season 3 achievements and created all the art for the icons. I may decide to add some more achievements later, and at the moment, there are 45 of them.
Season 4 will be the last season of the game, and it will be a standalone executable. This means that you will export saves from Season 3 and import them in Season 4, which should feel familiar to you by now. As this is important to get right, I started working on the export/import functionality a few weeks ago and brought it up to speed with episode 11. Every new variable that I create in episode 12 will be added to the export functionality later during development. It was a lot of code to write and manage, but most of the heavy lifting was done. I will have to do thorough testing of this later to make sure it works as intended.
To keep PCs up and running, I focused on episode 12 animations and lewd scenes immediately after episode 11 was fully rendered. I have had zero downtime when it comes to rendering. 57 animations have already been rendered, and I have 17 animations in the queue.
Lately, I have been planning the episode in greater detail, mapping it out, and trying to limit it. And I have also been writing a lot. Compared to episode 11, I've written roughly 26%.
In the near future, I will focus on writing and planning and pose more animations to build a bigger queue. Static render work will have to wait for a while.
Also, I have already added the mini-game code I need for episode 12 and updated what needed to be updated for most mini-games. I have some work left with Brawler and Party Planning that I'll see to at a later point in development.
I have written the code for all special renders in the Rewards app. The 2D art assets and the code are all in place, and the same goes for the Mixed renders needed for Pack Quest and similar. There will be two more special render sets in episode 12. Isabella is the last main girl to receive hers in episode 12, and patrons will decide the other Unknown slot in the Rewards app in a poll. I'm not going to talk too much about the rewards in Season 4 at this point, but it could be worth mentioning that this Special render poll might be the last poll of its kind for Being a DIK.
I'm still deciding which polls to use for episode 12. I'll let you know when I've made my decision.
Have a great weekend.
Dr PinkCake
I am hoping for an Open World GTA style turn for season 4. I would love to beat the shit out of Quinn with a baseball bat and steal the rest of her money, then I get MC to steal a car and drive to beat the shit out of Maya because I had to endure 3 seasons of her bullshit "loan".He's trying his hardest not to spoil the fact that episode 12 is the last "normal" one we get before it goes on rails in season4
Don't forget to beat up Josy because she stays mad after you dumped the throuple for another MG. It's semi-happy friendship or death xDI am hoping for an Open World GTA style turn for season 4. I would love to beat the shit out of Quinn with a baseball bat and then steal the rest of her money, then I get MC to steal a car and drive to beat the shit out of Maya because I had to endure seasons of her bullshit "loan".
Oh I'm going straight after Nick for A. Keeping me looking after the Fish and B. Taking all the fucking money for me to do it.Don't forget to beat up Josy because she stays mad after you dumped the throuple for another MG. It's semi-happy friendship or death xD
Poor Josy, she's a victim of Maya's stupidity.Don't forget to beat up Josy because she stays mad after you dumped the throuple for another MG. It's semi-happy friendship or death xD
Would be nice if September or October im going with December for nowOptimism died in 2024 so don't be fooled by DPC's numbers, we'll probably only see ep 12 around September or October 2026.
Probably nowhere near but statics have always been quick, and at least a quarter of the story already being written in full suggests a tighter episode (which makes sense storywise).If only that 26% could equate to renders and animations completed too